● REC · ▶ PLAY 18:42 · 26.10.1987

Highly Unwanted Rudimentary Duty Android — Model G
The Company built you out of scrap. Now go collect some.
HURDA-G is a 1–4 player co-op horror-comedy extraction game. Sail a rusty ferry into the scrap sea, land on cursed islands born from a VHS tape, drag scrap out of the cellars and get back aboard before the tape runs out. Miss the quota and Scrap Master will be waiting.

Genre
Co-op extraction · horror-comedy
Players
1–4 (solo or host/join)
Camera
First person, physics driven
Platforms
PC · macOS · iOS · Android
Languages
18 languages
Studio
Deep Interactive Entertainment
01 · One voyage
The fax arrives. The tape rolls. The island goes poof.
Every voyage follows the same beat, and no two play out the same.
- 01FAX ▸ IN
The fax arrives
The Company's weekly quota crawls out of the fax machine. One sentence, zero manners: “Late delivery accrues interest.”
- 02HUB ▸ SHOP
Gear up at the hub
The hub is sunny and safe. Order weapons, tools, meds and gear from Scrap Master's workbench — it's delivered to his table. Pick your cosmetics, strap on your backpack.
- 03▶ SAIL
Set sail on the ferry
Take the wheelhouse of the scrap ferry: throttle forward, spin in place with the thrusters, raise the bow ramp. The truck rides on deck, the crew hangs on the balcony, fish leap onto the deck.
- 04▶ PLAY 18:42
The tape plays, an island rises
A silhouette breaks the horizon. The island isn't real — it's a cursed place recorded on VHS in 1987, projected onto the sea. The tape starts rolling the moment it's sighted; every player sees the same clock.
- 05REC ● CELLAR
Shore, surface, cellar
Hit the shore, climb, dig through scrap piles. The real loot is below: cellars down through the hatch. The deeper you go, the more corrupted the recording — richer scrap, nastier things.
- 06■ STOP 00:42
Back aboard before the tape ends
Haul the scrap into the hold. In the final minute a red “TAPE ENDING” flashes in the corner. When it hits zero the screen cuts to static and the island goes poof — everyone on it wakes up in the sea, and whoever was in the cellar… stays on the tape.
- 07≈ VORTEX
Ride the vortex home
Press RETURN TO HUB twice in the TAB terminal's BOT tab; a huge vortex opens ahead of the ship and spins the ferry back to the hub. Anyone left in the sea or on an island is pulled onto the deck.
- 08$ PAYOUT
Weigh, sell, level up
Scrap gets weighed and credited. Every successful voyage raises the crew level by +1: richer islands, tougher enemies next time. Missed the quota? To the arena.
TAB terminal
Everything in the field, every model in 3D
Every image here comes from the current models exported straight out of the game's Unity project. Open a tab, open a model, spin it.
P1
Extraction tension
If you can get it out, it's yours. One more crate, or run?
P2
Player-made comedy
Ragdoll physics, proximity voice, foul-mouthed robots, friends falling off cliffs.
P3
Together or not at all
Two-hand carry, cut the rope, revive a friend, get chained together.
P4
Every voyage is different
Seed-generated islands, 30 weather states, a rising voyage level.

MAIN MENU · LOOP
Main menu
Even the menu is at sea
Behind the main menu, the ferry sails an endless wide circle on open sea, weaving left and right. It rolls on the swell, leaves a foam wake, and the camera follows the heading with a lag. On deck: Scrap Master's truck and a crew hard at work:
Helmsman
In the captain's seat, hands on the wheel. The wheel turns as the ship weaves.
Smoker
On the upper balcony seat. Thin smoke from the cigarette, a puff every few seconds.
Oil leaker
Standing on deck, it pops its hatch and leaks black oil into a growing puddle. Shakes off, then looks at the sky like it's whistling.
TV watcher
On the sofa. The old TV flips channels every few seconds, blue-yellow CRT glow on its face.
Development
Footage from the tape
Island generation test
Seed-generated islands: shoreline, rocks, roads and scrap piles.
New AI tracking algorithm
How enemies find you and chase you down.
Locomotion update test
The robot's updated walking, running and climbing.
A note from Scrap Master



